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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0001.tscn
  1. [gd_scene load_steps=9 format=3 uid="uid://byy386hv6bko0"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/item/weapon/gun/Gun.cs" id="1_0ildu"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_yhdim"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("2_yhdim")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 1
  11.  
  12. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  13. resource_local_to_scene = true
  14. shader = ExtResource("2_yhdim")
  15. shader_parameter/blend = Color(1, 1, 1, 1)
  16. shader_parameter/schedule = 0
  17.  
  18. [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
  19. size = Vector2(19.5, 8.75)
  20.  
  21. [sub_resource type="Animation" id="Animation_x136i"]
  22. length = 0.001
  23. tracks/0/type = "value"
  24. tracks/0/imported = false
  25. tracks/0/enabled = true
  26. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  27. tracks/0/interp = 1
  28. tracks/0/loop_wrap = true
  29. tracks/0/keys = {
  30. "times": PackedFloat32Array(0),
  31. "transitions": PackedFloat32Array(1),
  32. "update": 0,
  33. "values": [0]
  34. }
  35.  
  36. [sub_resource type="Animation" id="Animation_3piau"]
  37. resource_name = "floodlight"
  38. length = 3.0
  39. loop_mode = 1
  40. tracks/0/type = "value"
  41. tracks/0/imported = false
  42. tracks/0/enabled = true
  43. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  44. tracks/0/interp = 1
  45. tracks/0/loop_wrap = true
  46. tracks/0/keys = {
  47. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  48. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  49. "update": 0,
  50. "values": [0, 0, 0.5, 0.5, 0]
  51. }
  52.  
  53. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  54. _data = {
  55. "RESET": SubResource("Animation_x136i"),
  56. "floodlight": SubResource("Animation_3piau")
  57. }
  58.  
  59. [node name="Weapon0001" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  60. collision_layer = 4
  61. script = ExtResource("1_0ildu")
  62. FirePoint = NodePath("FirePoint")
  63. ShellPoint = NodePath("ShellPoint")
  64. AnimationPlayer = NodePath("AnimationPlayer")
  65. ShadowSprite = NodePath("ShadowSprite")
  66. AnimatedSprite = NodePath("AnimatedSprite")
  67. Collision = NodePath("Collision")
  68.  
  69. [node name="ShadowSprite" type="Sprite2D" parent="."]
  70. z_index = -1
  71. material = SubResource("ShaderMaterial_cbiyh")
  72.  
  73. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  74. material = SubResource("ShaderMaterial_o36tv")
  75.  
  76. [node name="ShellPoint" type="Marker2D" parent="."]
  77. position = Vector2(0, -2)
  78.  
  79. [node name="FirePoint" type="Marker2D" parent="."]
  80. position = Vector2(10, -2)
  81.  
  82. [node name="Collision" type="CollisionShape2D" parent="."]
  83. shape = SubResource("RectangleShape2D_3p5jk")
  84.  
  85. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  86. libraries = {
  87. "": SubResource("AnimationLibrary_trkjd")
  88. }