- using Godot;
- /// <summary>
- /// 穿透子弹 子弹穿透+1
- /// </summary>
- [Tool]
- public partial class BuffProp0012 : BuffProp
- {
- public override void OnPickUpItem()
- {
- Master.RoleState.CalcBulletPenetrationEvent += CalcBulletPenetrationEvent;
- }
- public override void OnRemoveItem()
- {
- Master.RoleState.CalcBulletPenetrationEvent -= CalcBulletPenetrationEvent;
- }
- private void CalcBulletPenetrationEvent(int origin, RefValue<int> penetration)
- {
- penetration.Value += 1;
- }
- }