namespace UI.MyUi; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MyUi : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MyUi.Button /// </summary> public UiNode_Button L_Button { get { if (_L_Button == null) _L_Button = new UiNode_Button(GetNodeOrNull<Godot.Button>("Button")); return _L_Button; } } private UiNode_Button _L_Button; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MyUi.Control /// </summary> public UiNode_Control L_Control { get { if (_L_Control == null) _L_Control = new UiNode_Control(GetNodeOrNull<Godot.Control>("Control")); return _L_Control; } } private UiNode_Control _L_Control; public MyUi() : base(nameof(MyUi)) { } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MyUi.Button /// </summary> public class UiNode_Button : IUiNode<Godot.Button, UiNode_Button> { public UiNode_Button(Godot.Button node) : base(node) { } public override UiNode_Button Clone() => new ((Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MyUi.Control.Label /// </summary> public class UiNode_Label : IUiNode<Godot.Label, UiNode_Label> { public UiNode_Label(Godot.Label node) : base(node) { } public override UiNode_Label Clone() => new ((Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MyUi.Control /// </summary> public class UiNode_Control : IUiNode<Godot.Control, UiNode_Control> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MyUi.Label /// </summary> public UiNode_Label L_Label { get { if (_L_Label == null) _L_Label = new UiNode_Label(Instance.GetNodeOrNull<Godot.Label>("Label")); return _L_Label; } } private UiNode_Label _L_Label; public UiNode_Control(Godot.Control node) : base(node) { } public override UiNode_Control Clone() => new ((Godot.Control)Instance.Duplicate()); } }