- using Godot;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text.Json;
-
- public partial class TestLoadTileSetConfig : Node2D
- {
- private Dictionary<string, TileSetSplit> _tileSetConfig;
- private TileMap _tileMap;
-
- public override void _Ready()
- {
- InitTileSetConfig();
- _tileMap = GetNode<TileMap>("TileMap");
-
- var tileSetSplit = _tileSetConfig.First().Value;
- var tileSet = tileSetSplit.GetTileSet();
- _tileMap.TileSet = tileSet;
-
- _tileMap.SetCell(0, new Vector2I(5, 5), 0, new Vector2I(0, 0));
- }
-
- //初始化TileSet配置
- private void InitTileSetConfig()
- {
- //加载房间配置信息
- var asText = ResourceManager.LoadText("res://" + GameConfig.RoomTileSetDir + GameConfig.TileSetConfigFile);
- _tileSetConfig = JsonSerializer.Deserialize<Dictionary<string, TileSetSplit>>(asText);
-
- //加载所有数据
- foreach (var tileSetSplit in _tileSetConfig)
- {
- tileSetSplit.Value.ReloadTileSetInfo();
- }
- }
-
- }