using System.Collections.Generic; using System.Text.Json.Serialization; /// <summary> /// 房间预设数据 /// </summary> public class RoomPreinstallInfo { /// <summary> /// 预设名称 /// </summary> [JsonInclude] public string Name; /// <summary> /// 预设权重 /// </summary> [JsonInclude] public int Weight; /// <summary> /// 预设备注 /// </summary> [JsonInclude] public string Remark; /// <summary> /// 是否自动填充数据 /// </summary> [JsonInclude] public bool AutoFill; /// <summary> /// 波数数据 /// </summary> [JsonInclude] public List<List<MarkInfo>> WaveList; /// <summary> /// 初始化波数据 /// </summary> public void InitWaveList() { WaveList = new List<List<MarkInfo>> { new List<MarkInfo>() }; } /// <summary> /// 初始化特殊标记 /// </summary> public void InitSpecialMark(DungeonRoomType roomType) { if (roomType == DungeonRoomType.Inlet) //初始房间 { var preloading = WaveList[0]; //玩家标记 var markInfo = new MarkInfo(); markInfo.Position = new SerializeVector2(); markInfo.Size = new SerializeVector2(); markInfo.SpecialMarkType = SpecialMarkType.BirthPoint; markInfo.MarkList = new List<MarkInfoItem>(); preloading.Add(markInfo); } } }