[gd_scene load_steps=6 format=2] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=1] [ext_resource path="res://resource/materlal/Blend.tres" type="Material" id=2] [ext_resource path="res://resource/sprite/bullet/bullet.png" type="Texture" id=3] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 6, 2 ) [node name="Bullet" type="Node"] script = ExtResource( 1 ) [node name="ShadowSprite" type="Sprite" parent="."] material = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] position = Vector2( 2.38419e-07, 0 ) frames = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2( 1.5, 0 ) [node name="CollisionArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"] position = Vector2( 2, 0 ) shape = SubResource( 2 )