-
- using System.Text.Json;
-
- [EffectFragment("TotalAmmo",
- "修改武器总弹药量, " +
- "参数1(选填)为弹药变化的具体值, 如果不传则表示补满弹药")]
- public class Eff_TotalAmmo : EffectFragment
- {
- private bool _initParam = false;
- private int _value;
-
- public override void InitParam(JsonElement[] args)
- {
- _initParam = true;
- _value = args[0].GetInt32();
- }
-
- public override void OnUse()
- {
- var weapon = Role.WeaponPack.ActiveItem;
- if (_initParam)
- {
- weapon.SetTotalAmmo(weapon.TotalAmmon + _value);
- }
- else
- {
- weapon.SetTotalAmmo(weapon.Attribute.MaxAmmoCapacity);
- }
- }
- }