-
- using System.Text.Json;
-
- [ChargeFragment(
- "EnterRoom",
- "玩家第一次进入某个房间充能, 该条充能件仅对玩家生效",
- Arg1 = "(float)充能量, 范围内0-1"
- )]
- public class Cha_EnterRoom : ChargeFragment
- {
- private float _value = 0.2f;
-
- public override void InitParam(JsonElement[] args)
- {
- _value = args[0].GetSingle();
- }
-
- public override void OnUse()
- {
- Master.ChargeProgress = 0;
- }
-
- public override void OnPickUpItem()
- {
- if (Role is Player player)
- {
- player.OnFirstEnterRoomEvent += OnFirstEnterRoom;
- }
- }
-
- public override void OnRemoveItem()
- {
- if (Role is Player player)
- {
- player.OnFirstEnterRoomEvent -= OnFirstEnterRoom;
- }
- }
-
- private void OnFirstEnterRoom(RoomInfo roomInfo)
- {
- Master.ChargeProgress += _value;
- }
- }