-
- /// <summary>
- /// 道具逻辑片段组件
- /// </summary>
- public abstract class PropFragment : Component<PropActivity>
- {
- /// <summary>
- /// 所属角色对象
- /// </summary>
- public Role Role => Master?.Master;
-
- /// <summary>
- /// 初始化被动属性参数
- /// </summary>
- public virtual void InitParam(float arg1)
- {
- Debug.LogError($"'{GetType().FullName}'为实现1参数初始化函数!");
- }
-
- /// <summary>
- /// 初始化被动属性参数
- /// </summary>
- public virtual void InitParam(float arg1, float arg2)
- {
- Debug.LogError($"'{GetType().FullName}'为实现2参数初始化函数!");
- }
-
- /// <summary>
- /// 初始化被动属性参数
- /// </summary>
- public virtual void InitParam(float arg1, float arg2, float arg3)
- {
- Debug.LogError($"'{GetType().FullName}'为实现4参数初始化函数!");
- }
-
- /// <summary>
- /// 初始化被动属性参数
- /// </summary>
- public virtual void InitParam(float arg1, float arg2, float arg3, float arg4)
- {
- Debug.LogError($"'{GetType().FullName}'为实现4参数初始化函数!");
- }
- }