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DungeonShooting / DungeonShooting_Godot / scene / Main.tscn
@小李xl 小李xl on 30 Oct 2022 612 bytes 像素化处理
[gd_scene load_steps=2 format=2]

[ext_resource path="res://scene/Room.tscn" type="PackedScene" id=1]

[node name="Main" type="Node2D"]

[node name="CanvasLayer" type="CanvasLayer" parent="."]

[node name="ViewportContainer" type="ViewportContainer" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
stretch = true

[node name="Viewport" type="Viewport" parent="CanvasLayer/ViewportContainer"]
size = Vector2( 480, 270 )
own_world = true
transparent_bg = true
debanding = true
render_target_update_mode = 3

[node name="Room" parent="CanvasLayer/ViewportContainer/Viewport" instance=ExtResource( 1 )]