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DungeonShooting / DungeonShooting_Godot / resource / config / EnemyBase.json
[
  {
    "Id": "0001",
    "__Activity": "enemy0001",
    "Remark": "\u654C\u4EBA1",
    "Hp": 20,
    "MoveSpeed": 20,
    "Acceleration": 1500,
    "Friction": 900,
    "AttackInterval": 0,
    "CanPickUpWeapon": true,
    "ViewRange": 250,
    "TailAfterViewRange": 300,
    "ViewAngleRange": 150,
    "Gold": [
      -2,
      3
    ],
    "BloodColor": "ff0000",
    "__BodyFragment": "enemy_dead0001"
  },
  {
    "Id": "0002",
    "__Activity": "enemy0002",
    "Remark": "\u654C\u4EBA2",
    "Hp": 25,
    "MoveSpeed": 15,
    "Acceleration": 1500,
    "Friction": 900,
    "AttackInterval": 2.2,
    "CanPickUpWeapon": false,
    "ViewRange": 200,
    "TailAfterViewRange": 300,
    "ViewAngleRange": 150,
    "Gold": [
      -2,
      4
    ],
    "BloodColor": "",
    "__BodyFragment": ""
  }
]