[gd_scene load_steps=2 format=3 uid="uid://bh6vo2i6x7lmj"] [sub_resource type="ParticleProcessMaterial" id="1"] spread = 60.0 gravity = Vector3(0, 0, 0) [node name="FirePart" type="GPUParticles2D"] emitting = false amount = 10 process_material = SubResource("1") lifetime = 0.2 one_shot = true explosiveness = 1.0