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DungeonShooting / DungeonShooting_Godot / prefab / prop / active / ActiveProp5001.tscn
@小李xl 小李xl on 9 Jul 2023 1 KB 修复拾起道具的bug
  1. [gd_scene load_steps=7 format=3 uid="uid://dlf83ph0msl2l"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/prop/active/ActiveProp5001.cs" id="1_klvlf"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_2cgdl"]
  5. [ext_resource type="SpriteFrames" uid="uid://bbjyakayescy5" path="res://resource/spriteFrames/prop/active/ActiveProp5001.tres" id="3_fagk1"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_2cgdl")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_2cgdl")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  28. size = Vector2(12, 10)
  29.  
  30. [node name="ActiveProp5001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  31. collision_layer = 4
  32. script = ExtResource("1_klvlf")
  33. ShadowSprite = NodePath("ShadowSprite")
  34. AnimatedSprite = NodePath("AnimatedSprite")
  35. Collision = NodePath("Collision")
  36.  
  37. [node name="ShadowSprite" type="Sprite2D" parent="."]
  38. z_index = -1
  39. material = SubResource("ShaderMaterial_mrkt4")
  40.  
  41. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  42. material = SubResource("ShaderMaterial_b6ii6")
  43. sprite_frames = ExtResource("3_fagk1")
  44.  
  45. [node name="Collision" type="CollisionShape2D" parent="."]
  46. shape = SubResource("RectangleShape2D_cpqup")