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DungeonShooting / DungeonShooting_Godot / prefab / weapon / shell / ShellCase.tscn
[gd_scene load_steps=2 format=2]

[ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1]

[node name="ShellCase" type="Sprite"]
texture = ExtResource( 1 )