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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
[gd_scene load_steps=2 format=2]

[ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]

[node name="Enemy" instance=ExtResource( 1 )]
CollisionLayer = 16

[node name="AnimatedSprite" parent="." index="2"]
frame = 1