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DungeonShooting / DungeonShooting_Godot / src / framework / map / room / CrossAisleRectData.cs
@小李xl 小李xl on 6 Oct 2023 396 bytes 过道迷雾, 开发中...

using Godot;

/// <summary>
/// 交叉过道数据
/// </summary>
public class CrossAisleRectData
{
    /// <summary>
    /// 第一道门连接的过道区域
    /// </summary>
    public Rect2 Rect1;
    /// <summary>
    /// 交叉点区域
    /// </summary>
    public Rect2 Cross;
    /// <summary>
    /// 第二道门连接的过道区域
    /// </summary>
    public Rect2 Rect2;
}