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DungeonShooting / DungeonShooting_Godot / project.godot
@小李xl 小李xl on 9 Feb 2023 7 KB 解决Player加载报错的问题
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=5
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/features=PackedStringArray("4.0", "C#")
  16. config/icon="res://icon.png"
  17.  
  18. [autoload]
  19.  
  20. GameManager="*res://src/game/manager/GameManager.cs"
  21.  
  22. [debug]
  23.  
  24. settings/fps/force_fps=60
  25.  
  26. [display]
  27.  
  28. window/size/viewport_width=1920
  29. window/size/viewport_height=1080
  30. window/size/resizable=false
  31. window/stretch/mode="2d"
  32. window/stretch/aspect="keep_width"
  33. window/vsync/use_vsync=false
  34.  
  35. [dotnet]
  36.  
  37. project/assembly_name="DungeonShooting"
  38.  
  39. [editor_plugins]
  40.  
  41. enabled=PackedStringArray("res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/vnen.tiled_importer/plugin.cfg")
  42.  
  43. [gui]
  44.  
  45. theme/custom="res://resource/theme/mainTheme.tres"
  46. theme/custom_font="res://resource/font/cn_font_36.tres"
  47.  
  48. [importer_defaults]
  49.  
  50. texture={
  51. "compress/bptc_ldr": 0,
  52. "compress/hdr_mode": 0,
  53. "compress/lossy_quality": 0.7,
  54. "compress/mode": 0,
  55. "compress/normal_map": 0,
  56. "detect_3d": false,
  57. "flags/anisotropic": false,
  58. "flags/filter": false,
  59. "flags/mipmaps": false,
  60. "flags/repeat": 0,
  61. "flags/srgb": 2,
  62. "process/HDR_as_SRGB": false,
  63. "process/fix_alpha_border": true,
  64. "process/invert_color": false,
  65. "process/normal_map_invert_y": false,
  66. "process/premult_alpha": false,
  67. "size_limit": 0,
  68. "stream": false,
  69. "svg/scale": 1.0
  70. }
  71. vnen.tiled_tileset_importer={
  72. "custom_properties": true,
  73. "embed_internal_images": false,
  74. "image_flags": 3,
  75. "post_import_script": "",
  76. "save_tiled_properties": false,
  77. "tile_metadata": false
  78. }
  79. vnen.tiled_importer={
  80. "add_background": true,
  81. "collision_layer": 1,
  82. "custom_properties": true,
  83. "embed_internal_images": true,
  84. "image_flags": 0,
  85. "post_import_script": "",
  86. "save_tiled_properties": false,
  87. "tile_metadata": false,
  88. "uv_clip": true
  89. }
  90.  
  91. [input]
  92.  
  93. ui_left={
  94. "deadzone": 0.5,
  95. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  96. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  97. ]
  98. }
  99. ui_right={
  100. "deadzone": 0.5,
  101. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  102. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  103. ]
  104. }
  105. ui_up={
  106. "deadzone": 0.5,
  107. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  108. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  109. ]
  110. }
  111. ui_down={
  112. "deadzone": 0.5,
  113. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  114. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  115. ]
  116. }
  117. fire={
  118. "deadzone": 0.5,
  119. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
  120. ]
  121. }
  122. move_left={
  123. "deadzone": 0.5,
  124. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":97,"echo":false,"script":null)
  125. ]
  126. }
  127. move_right={
  128. "deadzone": 0.5,
  129. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":100,"echo":false,"script":null)
  130. ]
  131. }
  132. move_up={
  133. "deadzone": 0.5,
  134. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"echo":false,"script":null)
  135. ]
  136. }
  137. move_down={
  138. "deadzone": 0.5,
  139. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":115,"echo":false,"script":null)
  140. ]
  141. }
  142. exchange={
  143. "deadzone": 0.5,
  144. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":113,"echo":false,"script":null)
  145. ]
  146. }
  147. throw={
  148. "deadzone": 0.5,
  149. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
  150. ]
  151. }
  152. mouse_roll_up={
  153. "deadzone": 0.5,
  154. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"pressed":false,"double_click":false,"script":null)
  155. ]
  156. }
  157. mouse_roll_down={
  158. "deadzone": 0.5,
  159. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"pressed":false,"double_click":false,"script":null)
  160. ]
  161. }
  162. interactive={
  163. "deadzone": 0.5,
  164. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":69,"physical_keycode":0,"key_label":0,"unicode":101,"echo":false,"script":null)
  165. ]
  166. }
  167. reload={
  168. "deadzone": 0.5,
  169. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"echo":false,"script":null)
  170. ]
  171. }
  172.  
  173. [layer_names]
  174.  
  175. 2d_physics/layer_1="wall"
  176. 2d_physics/layer_2="bullet"
  177. 2d_physics/layer_3="props"
  178. 2d_physics/layer_4="player"
  179. 2d_physics/layer_5="enemy"
  180. 2d_physics/layer_6="view"
  181.  
  182. [mono]
  183.  
  184. project/assembly_name="DungeonShooting"
  185.  
  186. [rendering]
  187.  
  188. textures/canvas_textures/default_texture_filter=0
  189. 2d/snapping/use_gpu_pixel_snap=true
  190. environment/default_environment="res://default_env.tres"
  191.  
  192. [tiled_importer]
  193.  
  194. enable_json_format=true