namespace UI.EditorInput; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class EditorInput : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInput.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((EditorInputPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public EditorInput() : base(nameof(EditorInput)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorInput.VBoxContainer.Label /// </summary> public class Label : UiNode<EditorInputPanel, Godot.Label, Label> { public Label(EditorInputPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: EditorInput.VBoxContainer.LineEdit /// </summary> public class LineEdit : UiNode<EditorInputPanel, Godot.LineEdit, LineEdit> { public LineEdit(EditorInputPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override LineEdit Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorInput.VBoxContainer /// </summary> public class VBoxContainer : UiNode<EditorInputPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInput.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInput.LineEdit /// </summary> public LineEdit L_LineEdit { get { if (_L_LineEdit == null) _L_LineEdit = new LineEdit(UiPanel, Instance.GetNode<Godot.LineEdit>("LineEdit")); return _L_LineEdit; } } private LineEdit _L_LineEdit; public VBoxContainer(EditorInputPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInput.VBoxContainer.Label /// </summary> public Label S_Label => L_VBoxContainer.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInput.VBoxContainer.LineEdit /// </summary> public LineEdit S_LineEdit => L_VBoxContainer.L_LineEdit; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInput.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }