namespace UI.EditorTileImage; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class EditorTileImage : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer((EditorTileImagePanel)this, GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public EditorTileImage() : base(nameof(EditorTileImage)) { } public sealed override void OnInitNestedUi() { _ = L_HBoxContainer.L_Left.L_Bg; } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.TileSprite /// </summary> public class TileSprite : UiNode<EditorTileImagePanel, Godot.Sprite2D, TileSprite> { public TileSprite(EditorTileImagePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override TileSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.Brush /// </summary> public class Brush : UiNode<EditorTileImagePanel, Godot.Control, Brush> { public Brush(EditorTileImagePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot /// </summary> public class TextureRoot : UiNode<EditorTileImagePanel, Godot.Control, TextureRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TileSprite /// </summary> public TileSprite L_TileSprite { get { if (_L_TileSprite == null) _L_TileSprite = new TileSprite(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileSprite")); return _L_TileSprite; } } private TileSprite _L_TileSprite; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<Godot.Control>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TextureRoot(EditorTileImagePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override TextureRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg.FocusBtn /// </summary> public class FocusBtn : UiNode<EditorTileImagePanel, Godot.TextureButton, FocusBtn> { public FocusBtn(EditorTileImagePanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.EditorTileImage.ImageBg"/>, 路径: EditorTileImage.HBoxContainer.Left.Bg /// </summary> public class Bg : UiNode<EditorTileImagePanel, UI.EditorTileImage.ImageBg, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.TextureRoot /// </summary> public TextureRoot L_TextureRoot { get { if (_L_TextureRoot == null) _L_TextureRoot = new TextureRoot(UiPanel, Instance.GetNode<Godot.Control>("TextureRoot")); return _L_TextureRoot; } } private TextureRoot _L_TextureRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: EditorTileImage.HBoxContainer.Left.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public Bg(EditorTileImagePanel uiPanel, UI.EditorTileImage.ImageBg node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (UI.EditorTileImage.ImageBg)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: EditorTileImage.HBoxContainer.Left /// </summary> public class Left : UiNode<EditorTileImagePanel, Godot.Panel, Left> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.EditorTileImage.ImageBg"/>, 节点路径: EditorTileImage.HBoxContainer.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg(UiPanel, Instance.GetNode<UI.EditorTileImage.ImageBg>("Bg")); return _L_Bg; } } private Bg _L_Bg; public Left(EditorTileImagePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<EditorTileImagePanel, Godot.Label, Label> { public Label(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer.SpinBox /// </summary> public class SpinBox : UiNode<EditorTileImagePanel, Godot.SpinBox, SpinBox> { public SpinBox(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override SpinBox Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.SpinBox /// </summary> public SpinBox L_SpinBox { get { if (_L_SpinBox == null) _L_SpinBox = new SpinBox(UiPanel, Instance.GetNode<Godot.SpinBox>("SpinBox")); return _L_SpinBox; } } private SpinBox _L_SpinBox; public HBoxContainer_1(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2.Label /// </summary> public class Label_1 : UiNode<EditorTileImagePanel, Godot.Label, Label_1> { public Label_1(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2.SpinBox /// </summary> public class SpinBox_1 : UiNode<EditorTileImagePanel, Godot.SpinBox, SpinBox_1> { public SpinBox_1(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override SpinBox_1 Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.SpinBox /// </summary> public SpinBox_1 L_SpinBox { get { if (_L_SpinBox == null) _L_SpinBox = new SpinBox_1(UiPanel, Instance.GetNode<Godot.SpinBox>("SpinBox")); return _L_SpinBox; } } private SpinBox_1 _L_SpinBox; public HBoxContainer2(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3.Label /// </summary> public class Label_2 : UiNode<EditorTileImagePanel, Godot.Label, Label_2> { public Label_2(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3.SpinBox /// </summary> public class SpinBox_2 : UiNode<EditorTileImagePanel, Godot.SpinBox, SpinBox_2> { public SpinBox_2(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override SpinBox_2 Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3 /// </summary> public class HBoxContainer3 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_2 L_Label { get { if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_2 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.SpinBox /// </summary> public SpinBox_2 L_SpinBox { get { if (_L_SpinBox == null) _L_SpinBox = new SpinBox_2(UiPanel, Instance.GetNode<Godot.SpinBox>("SpinBox")); return _L_SpinBox; } } private SpinBox_2 _L_SpinBox; public HBoxContainer3(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4.Label /// </summary> public class Label_3 : UiNode<EditorTileImagePanel, Godot.Label, Label_3> { public Label_3(EditorTileImagePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.SpinBox"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4.SpinBox /// </summary> public class SpinBox_3 : UiNode<EditorTileImagePanel, Godot.SpinBox, SpinBox_3> { public SpinBox_3(EditorTileImagePanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { } public override SpinBox_3 Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4 /// </summary> public class HBoxContainer4 : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer4> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.Label /// </summary> public Label_3 L_Label { get { if (_L_Label == null) _L_Label = new Label_3(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_3 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.SpinBox /// </summary> public SpinBox_3 L_SpinBox { get { if (_L_SpinBox == null) _L_SpinBox = new SpinBox_3(UiPanel, Instance.GetNode<Godot.SpinBox>("SpinBox")); return _L_SpinBox; } } private SpinBox_3 _L_SpinBox; public HBoxContainer4(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorTileImage.HBoxContainer.Right.VBoxContainer /// </summary> public class VBoxContainer : UiNode<EditorTileImagePanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer3 /// </summary> public HBoxContainer3 L_HBoxContainer3 { get { if (_L_HBoxContainer3 == null) _L_HBoxContainer3 = new HBoxContainer3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer3")); return _L_HBoxContainer3; } } private HBoxContainer3 _L_HBoxContainer3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.HBoxContainer4 /// </summary> public HBoxContainer4 L_HBoxContainer4 { get { if (_L_HBoxContainer4 == null) _L_HBoxContainer4 = new HBoxContainer4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer4")); return _L_HBoxContainer4; } } private HBoxContainer4 _L_HBoxContainer4; public VBoxContainer(EditorTileImagePanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: EditorTileImage.HBoxContainer.Right /// </summary> public class Right : UiNode<EditorTileImagePanel, Godot.Panel, Right> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Right(EditorTileImagePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorTileImage.HBoxContainer /// </summary> public class HBoxContainer : UiNode<EditorTileImagePanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.Left /// </summary> public Left L_Left { get { if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left")); return _L_Left; } } private Left _L_Left; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.Right /// </summary> public Right L_Right { get { if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right")); return _L_Right; } } private Right _L_Right; public HBoxContainer(EditorTileImagePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.TileSprite /// </summary> public TileSprite S_TileSprite => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot.L_TileSprite; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot.Brush /// </summary> public Brush S_Brush => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.TextureRoot /// </summary> public TextureRoot S_TextureRoot => L_HBoxContainer.L_Left.L_Bg.L_TextureRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg.FocusBtn /// </summary> public FocusBtn S_FocusBtn => L_HBoxContainer.L_Left.L_Bg.L_FocusBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.EditorTileImage.ImageBg"/>, 节点路径: EditorTileImage.HBoxContainer.Left.Bg /// </summary> public Bg S_Bg => L_HBoxContainer.L_Left.L_Bg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.HBoxContainer.Left /// </summary> public Left S_Left => L_HBoxContainer.L_Left; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer3 /// </summary> public HBoxContainer3 S_HBoxContainer3 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer.HBoxContainer4 /// </summary> public HBoxContainer4 S_HBoxContainer4 => L_HBoxContainer.L_Right.L_VBoxContainer.L_HBoxContainer4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorTileImage.HBoxContainer.Right.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_HBoxContainer.L_Right.L_VBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: EditorTileImage.HBoxContainer.Right /// </summary> public Right S_Right => L_HBoxContainer.L_Right; }