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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / BuffProp0005.tscn
@小李xl 小李xl on 4 Jul 2023 1 KB 优化相机
[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"]

[ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0005.cs" id="1_6dlc2"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"]
[ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
resource_local_to_scene = true
shader = ExtResource("1_qa4yg")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/alpha = 1.0
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false

[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
resource_local_to_scene = true
shader = ExtResource("1_qa4yg")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/alpha = 1.0
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false

[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
size = Vector2(12, 10)

[node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_6dlc2")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_mrkt4")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_b6ii6")
sprite_frames = ExtResource("3_1mcnn")

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_cpqup")