using Godot; /// <summary> /// 血量上限buff, 心之容器 + 1 /// </summary> [Tool] public partial class BuffPropProp0002 : BuffProp { protected override void OnPickUp(Role master) { master.MaxHp += 2; master.Hp += 2; } protected override void OnRemove(Role master) { master.MaxHp -= 2; } }