using Godot; namespace UI.RoomUI; public class ActivePropBar { private RoomUI.UiNode_ActivePropBar _activePropBar; public ActivePropBar(RoomUI.UiNode_ActivePropBar activePropBar) { _activePropBar = activePropBar; SetActivePropTexture(null); } public void OnShow() { } public void OnHide() { } public void SetActivePropTexture(Texture2D texture) { if (texture != null) { _activePropBar.Instance.Visible = true; } else { _activePropBar.Instance.Visible = false; } } }