using Godot; namespace UI.WeaponRoulette; /// <summary> /// 武器轮盘 /// </summary> public partial class WeaponRoulettePanel : WeaponRoulette { //是否展开轮盘 private bool _pressRouletteFlag = false; public override void OnCreateUi() { } public override void OnDestroyUi() { } public override void Process(float delta) { if (!InputManager.Roulette) { _pressRouletteFlag = false; } } }