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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ActivityObject_Init.cs
/// <summary>
/// 根据配置表注册物体, 该类是自动生成的, 请不要手动编辑!
/// </summary>
public partial class ActivityObject
{
    private static void _InitRegister()
    {
        _activityRegisterMap.Add("role0001", "res://prefab/role/Player.tscn");
    }
}