[gd_scene load_steps=15 format=2] [ext_resource path="res://src/ui/RoomUI.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture" id=2] [ext_resource path="res://resource/sprite/ui/keyboard/e.png" type="Texture" id=3] [ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture" id=4] [ext_resource path="res://resource/sprite/gun/gun4.png" type="Texture" id=5] [ext_resource path="res://resource/sprite/ui/hpBar.png" type="Texture" id=6] [ext_resource path="res://resource/sprite/ui/shieldBar.png" type="Texture" id=7] [ext_resource path="res://resource/sprite/ui/hpSlot.png" type="Texture" id=8] [ext_resource path="res://resource/sprite/ui/shieldSlot.png" type="Texture" id=9] [ext_resource path="res://resource/sprite/ui/icon/icon_bullet.png" type="Texture" id=10] [ext_resource path="res://resource/font/cn_font_4.tres" type="DynamicFont" id=11] [ext_resource path="res://src/ui/InteractiveTipBar.cs" type="Script" id=12] [ext_resource path="res://resource/sprite/ui/font_bg.png" type="Texture" id=13] [sub_resource type="Gradient" id=1] colors = PoolColorArray( 0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726 ) [node name="RoomUI" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 1 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 20.0 margin_top = 20.0 margin_right = -20.0 margin_bottom = -20.0 [node name="HealthBar" type="TextureRect" parent="Control"] margin_right = 55.0 margin_bottom = 14.0 texture = ExtResource( 4 ) [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"] margin_left = 13.0 margin_top = 1.0 margin_right = 66.0 margin_bottom = 9.0 texture = ExtResource( 8 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 2 patch_margin_bottom = 1 [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"] margin_left = 1.0 margin_top = 2.0 margin_right = 51.0 margin_bottom = 6.0 texture = ExtResource( 6 ) expand = true [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"] margin_left = 13.0 margin_top = 8.0 margin_right = 65.0 margin_bottom = 13.0 texture = ExtResource( 9 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 1 patch_margin_bottom = 1 [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"] margin_left = 1.0 margin_top = 1.0 margin_right = 51.0 margin_bottom = 4.0 texture = ExtResource( 7 ) expand = true [node name="MapBar" type="TextureRect" parent="Control"] anchor_left = 1.0 anchor_right = 1.0 margin_left = -44.0 margin_bottom = 44.0 texture = ExtResource( 2 ) [node name="GunBar" type="Control" parent="Control"] anchor_top = 1.0 anchor_bottom = 1.0 margin_top = -43.0 margin_right = 40.0 [node name="GunSprite" type="TextureRect" parent="Control/GunBar"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -33.0 margin_top = -33.0 margin_right = 33.0 margin_bottom = 33.0 texture = ExtResource( 5 ) [node name="BulletText" type="Label" parent="Control/GunBar"] anchor_left = 0.5 anchor_right = 0.5 margin_left = -28.0 margin_right = 28.0 margin_bottom = 17.0 text = "30/90" align = 1 [node name="GlobalNode" type="Node" parent="."] [node name="InteractiveTipBar" type="Node2D" parent="GlobalNode"] z_index = 10 script = ExtResource( 12 ) [node name="Bg" type="Sprite" parent="GlobalNode/InteractiveTipBar"] position = Vector2( 14, -17 ) scale = Vector2( 28, 7 ) texture = ExtResource( 13 ) [node name="Icon" type="Sprite" parent="GlobalNode/InteractiveTipBar"] position = Vector2( 0, -32 ) texture = ExtResource( 10 ) [node name="Message" type="Label" parent="GlobalNode/InteractiveTipBar"] margin_left = -18.0 margin_top = -27.0 margin_right = 18.0 margin_bottom = -15.0 custom_colors/font_color = Color( 0, 0, 0, 1 ) custom_fonts/font = ExtResource( 11 ) text = "111111" align = 1 valign = 1 [node name="InteractiveIcon" type="Sprite" parent="GlobalNode/InteractiveTipBar"] visible = false position = Vector2( 0, -30 ) texture = ExtResource( 3 ) [node name="Line2D" type="Line2D" parent="GlobalNode/InteractiveTipBar"] points = PoolVector2Array( 0, -17, 0, 0 ) width = 1.0 gradient = SubResource( 1 )