[Buff("BulletDeviationAngle", "偏移角度 buff, 参数‘1’为增加子弹偏移角度下限, 参数‘2’为增加子弹偏移角度上限, 单位角度制, 会从上限和下限随机抽取值")] public class Buff_BulletDeviationAngle : BuffFragment { private float _min; private float _max; public override void InitParam(float arg1, float arg2) { _min = arg1; _max = arg2; } public override void OnPickUpItem() { Role.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent; } public override void OnRemoveItem() { Role.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent; } private void CalcBulletDeviationAngleEvent(float originAngle, RefValue<float> refValue) { refValue.Value += Utils.Random.RandomRangeFloat(_min, _max); } }