[Buff("WoundedInvincibleTime", "延长无敌时间buff, 参数‘1’为延长时间, 单位秒")] public class Buff_WoundedInvincibleTime : BuffFragment { private float _time; public override void InitParam(float arg1) { _time = arg1; } public override void OnPickUpItem() { Role.RoleState.WoundedInvincibleTime += _time; } public override void OnRemoveItem() { Role.RoleState.WoundedInvincibleTime -= _time; } }