using System; using Godot; /// <summary> /// 普通的枪 /// </summary> public class OrdinaryGun : Gun { protected override void Init() { } protected override void OnFire() { //创建一个弹壳 var temp = new ThrowShell(); var startPos = GlobalPosition + new Vector2(0, 5); var startHeight = 6; var direction = GlobalRotationDegrees + MathUtils.RandRangeInt(-30, 30) + 180; var xf = MathUtils.RandRangeInt(20, 60); var yf = MathUtils.RandRangeInt(60, 120); var rotate = MathUtils.RandRangeInt(-720, 720); var sprite = Attribute.ShellPack.Instance<Sprite>(); temp.InitThrow(new Vector2(5, 10), startPos, startHeight, direction, xf, yf, rotate, sprite, sprite); RoomManager.Current.SortRoot.AddChild(temp); //创建抖动 MainCamera.Main.ProssesDirectionalShake(Vector2.Right.Rotated(GlobalRotation) * 1.5f); } protected override void OnShootBullet() { //创建子弹 CreateBullet(Attribute.BulletPack, FirePoint.GlobalPosition, (FirePoint.GlobalPosition - OriginPoint.GlobalPosition).Angle()); } protected override void OnReload() { } protected override void OnPickUp(Role master) { } protected override void OnThrowOut() { } protected override void OnActive() { } protected override void OnConceal() { } }