using System.Collections.Generic; using Godot; public class ActivityMark { /// <summary> /// 物体 Id /// </summary> public string Id { get; set; } /// <summary> /// 刷新位置 /// </summary> public Vector2 Position { get; set; } /// <summary> /// 额外属性 /// </summary> public Dictionary<string, string> Attr { get; set; } /// <summary> /// 特殊标记类型 /// </summary> public SpecialMarkType MarkType { get; set; } /// <summary> /// 延时时间, 单位: 秒 /// </summary> public float DelayTime { get; set; } }