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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorCreateRoom / MapEditorCreateRoom.cs
  1. namespace UI.MapEditorCreateRoom;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorCreateRoom : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer
  10. /// </summary>
  11. public MarginContainer L_MarginContainer
  12. {
  13. get
  14. {
  15. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(this, GetNodeOrNull<Godot.MarginContainer>("MarginContainer"));
  16. return _L_MarginContainer;
  17. }
  18. }
  19. private MarginContainer _L_MarginContainer;
  20.  
  21.  
  22. public MapEditorCreateRoom() : base(nameof(MapEditorCreateRoom))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28. }
  29.  
  30. /// <summary>
  31. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameLabel
  32. /// </summary>
  33. public class RoomNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, RoomNameLabel>
  34. {
  35. public RoomNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { }
  36. public override RoomNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  37. }
  38.  
  39. /// <summary>
  40. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameInput
  41. /// </summary>
  42. public class RoomNameInput : UiNode<MapEditorCreateRoom, Godot.LineEdit, RoomNameInput>
  43. {
  44. public RoomNameInput(MapEditorCreateRoom uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  45. public override RoomNameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  46. }
  47.  
  48. /// <summary>
  49. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer
  50. /// </summary>
  51. public class HBoxContainer : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer>
  52. {
  53. /// <summary>
  54. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.RoomNameLabel
  55. /// </summary>
  56. public RoomNameLabel L_RoomNameLabel
  57. {
  58. get
  59. {
  60. if (_L_RoomNameLabel == null) _L_RoomNameLabel = new RoomNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("RoomNameLabel"));
  61. return _L_RoomNameLabel;
  62. }
  63. }
  64. private RoomNameLabel _L_RoomNameLabel;
  65.  
  66. /// <summary>
  67. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.RoomNameInput
  68. /// </summary>
  69. public RoomNameInput L_RoomNameInput
  70. {
  71. get
  72. {
  73. if (_L_RoomNameInput == null) _L_RoomNameInput = new RoomNameInput(UiPanel, Instance.GetNodeOrNull<Godot.LineEdit>("RoomNameInput"));
  74. return _L_RoomNameInput;
  75. }
  76. }
  77. private RoomNameInput _L_RoomNameInput;
  78.  
  79. public HBoxContainer(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  80. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  81. }
  82.  
  83. /// <summary>
  84. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupNameLabel
  85. /// </summary>
  86. public class GroupNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, GroupNameLabel>
  87. {
  88. public GroupNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { }
  89. public override GroupNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  90. }
  91.  
  92. /// <summary>
  93. /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupSelect
  94. /// </summary>
  95. public class GroupSelect : UiNode<MapEditorCreateRoom, Godot.OptionButton, GroupSelect>
  96. {
  97. public GroupSelect(MapEditorCreateRoom uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  98. public override GroupSelect Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  99. }
  100.  
  101. /// <summary>
  102. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2
  103. /// </summary>
  104. public class HBoxContainer2 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer2>
  105. {
  106. /// <summary>
  107. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.GroupNameLabel
  108. /// </summary>
  109. public GroupNameLabel L_GroupNameLabel
  110. {
  111. get
  112. {
  113. if (_L_GroupNameLabel == null) _L_GroupNameLabel = new GroupNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("GroupNameLabel"));
  114. return _L_GroupNameLabel;
  115. }
  116. }
  117. private GroupNameLabel _L_GroupNameLabel;
  118.  
  119. /// <summary>
  120. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.GroupSelect
  121. /// </summary>
  122. public GroupSelect L_GroupSelect
  123. {
  124. get
  125. {
  126. if (_L_GroupSelect == null) _L_GroupSelect = new GroupSelect(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("GroupSelect"));
  127. return _L_GroupSelect;
  128. }
  129. }
  130. private GroupSelect _L_GroupSelect;
  131.  
  132. public HBoxContainer2(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  133. public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  134. }
  135.  
  136. /// <summary>
  137. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeNameLabel
  138. /// </summary>
  139. public class TypeNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, TypeNameLabel>
  140. {
  141. public TypeNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { }
  142. public override TypeNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  143. }
  144.  
  145. /// <summary>
  146. /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeSelect
  147. /// </summary>
  148. public class TypeSelect : UiNode<MapEditorCreateRoom, Godot.OptionButton, TypeSelect>
  149. {
  150. public TypeSelect(MapEditorCreateRoom uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  151. public override TypeSelect Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  152. }
  153.  
  154. /// <summary>
  155. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3
  156. /// </summary>
  157. public class HBoxContainer3 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer3>
  158. {
  159. /// <summary>
  160. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.TypeNameLabel
  161. /// </summary>
  162. public TypeNameLabel L_TypeNameLabel
  163. {
  164. get
  165. {
  166. if (_L_TypeNameLabel == null) _L_TypeNameLabel = new TypeNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("TypeNameLabel"));
  167. return _L_TypeNameLabel;
  168. }
  169. }
  170. private TypeNameLabel _L_TypeNameLabel;
  171.  
  172. /// <summary>
  173. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.TypeSelect
  174. /// </summary>
  175. public TypeSelect L_TypeSelect
  176. {
  177. get
  178. {
  179. if (_L_TypeSelect == null) _L_TypeSelect = new TypeSelect(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("TypeSelect"));
  180. return _L_TypeSelect;
  181. }
  182. }
  183. private TypeSelect _L_TypeSelect;
  184.  
  185. public HBoxContainer3(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  186. public override HBoxContainer3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  187. }
  188.  
  189. /// <summary>
  190. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel
  191. /// </summary>
  192. public class WeightNameLabel : UiNode<MapEditorCreateRoom, Godot.Label, WeightNameLabel>
  193. {
  194. public WeightNameLabel(MapEditorCreateRoom uiPanel, Godot.Label node) : base(uiPanel, node) { }
  195. public override WeightNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  196. }
  197.  
  198. /// <summary>
  199. /// 类型: <see cref="Godot.SpinBox"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput
  200. /// </summary>
  201. public class WeightInput : UiNode<MapEditorCreateRoom, Godot.SpinBox, WeightInput>
  202. {
  203. public WeightInput(MapEditorCreateRoom uiPanel, Godot.SpinBox node) : base(uiPanel, node) { }
  204. public override WeightInput Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate());
  205. }
  206.  
  207. /// <summary>
  208. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4
  209. /// </summary>
  210. public class HBoxContainer4 : UiNode<MapEditorCreateRoom, Godot.HBoxContainer, HBoxContainer4>
  211. {
  212. /// <summary>
  213. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.WeightNameLabel
  214. /// </summary>
  215. public WeightNameLabel L_WeightNameLabel
  216. {
  217. get
  218. {
  219. if (_L_WeightNameLabel == null) _L_WeightNameLabel = new WeightNameLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("WeightNameLabel"));
  220. return _L_WeightNameLabel;
  221. }
  222. }
  223. private WeightNameLabel _L_WeightNameLabel;
  224.  
  225. /// <summary>
  226. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.WeightInput
  227. /// </summary>
  228. public WeightInput L_WeightInput
  229. {
  230. get
  231. {
  232. if (_L_WeightInput == null) _L_WeightInput = new WeightInput(UiPanel, Instance.GetNodeOrNull<Godot.SpinBox>("WeightInput"));
  233. return _L_WeightInput;
  234. }
  235. }
  236. private WeightInput _L_WeightInput;
  237.  
  238. public HBoxContainer4(MapEditorCreateRoom uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  239. public override HBoxContainer4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  240. }
  241.  
  242. /// <summary>
  243. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorCreateRoom.MarginContainer.VBoxContainer
  244. /// </summary>
  245. public class VBoxContainer : UiNode<MapEditorCreateRoom, Godot.VBoxContainer, VBoxContainer>
  246. {
  247. /// <summary>
  248. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer
  249. /// </summary>
  250. public HBoxContainer L_HBoxContainer
  251. {
  252. get
  253. {
  254. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer"));
  255. return _L_HBoxContainer;
  256. }
  257. }
  258. private HBoxContainer _L_HBoxContainer;
  259.  
  260. /// <summary>
  261. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer2
  262. /// </summary>
  263. public HBoxContainer2 L_HBoxContainer2
  264. {
  265. get
  266. {
  267. if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer2"));
  268. return _L_HBoxContainer2;
  269. }
  270. }
  271. private HBoxContainer2 _L_HBoxContainer2;
  272.  
  273. /// <summary>
  274. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer3
  275. /// </summary>
  276. public HBoxContainer3 L_HBoxContainer3
  277. {
  278. get
  279. {
  280. if (_L_HBoxContainer3 == null) _L_HBoxContainer3 = new HBoxContainer3(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer3"));
  281. return _L_HBoxContainer3;
  282. }
  283. }
  284. private HBoxContainer3 _L_HBoxContainer3;
  285.  
  286. /// <summary>
  287. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.HBoxContainer4
  288. /// </summary>
  289. public HBoxContainer4 L_HBoxContainer4
  290. {
  291. get
  292. {
  293. if (_L_HBoxContainer4 == null) _L_HBoxContainer4 = new HBoxContainer4(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer4"));
  294. return _L_HBoxContainer4;
  295. }
  296. }
  297. private HBoxContainer4 _L_HBoxContainer4;
  298.  
  299. public VBoxContainer(MapEditorCreateRoom uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  300. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  301. }
  302.  
  303. /// <summary>
  304. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorCreateRoom.MarginContainer
  305. /// </summary>
  306. public class MarginContainer : UiNode<MapEditorCreateRoom, Godot.MarginContainer, MarginContainer>
  307. {
  308. /// <summary>
  309. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.VBoxContainer
  310. /// </summary>
  311. public VBoxContainer L_VBoxContainer
  312. {
  313. get
  314. {
  315. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
  316. return _L_VBoxContainer;
  317. }
  318. }
  319. private VBoxContainer _L_VBoxContainer;
  320.  
  321. public MarginContainer(MapEditorCreateRoom uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  322. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  323. }
  324.  
  325.  
  326. /// <summary>
  327. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameLabel
  328. /// </summary>
  329. public RoomNameLabel S_RoomNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomNameLabel;
  330.  
  331. /// <summary>
  332. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer.RoomNameInput
  333. /// </summary>
  334. public RoomNameInput S_RoomNameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomNameInput;
  335.  
  336. /// <summary>
  337. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer
  338. /// </summary>
  339. public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer;
  340.  
  341. /// <summary>
  342. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupNameLabel
  343. /// </summary>
  344. public GroupNameLabel S_GroupNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupNameLabel;
  345.  
  346. /// <summary>
  347. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2.GroupSelect
  348. /// </summary>
  349. public GroupSelect S_GroupSelect => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupSelect;
  350.  
  351. /// <summary>
  352. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer2
  353. /// </summary>
  354. public HBoxContainer2 S_HBoxContainer2 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2;
  355.  
  356. /// <summary>
  357. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeNameLabel
  358. /// </summary>
  359. public TypeNameLabel S_TypeNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_TypeNameLabel;
  360.  
  361. /// <summary>
  362. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3.TypeSelect
  363. /// </summary>
  364. public TypeSelect S_TypeSelect => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3.L_TypeSelect;
  365.  
  366. /// <summary>
  367. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer3
  368. /// </summary>
  369. public HBoxContainer3 S_HBoxContainer3 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer3;
  370.  
  371. /// <summary>
  372. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel
  373. /// </summary>
  374. public WeightNameLabel S_WeightNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightNameLabel;
  375.  
  376. /// <summary>
  377. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput
  378. /// </summary>
  379. public WeightInput S_WeightInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightInput;
  380.  
  381. /// <summary>
  382. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer.HBoxContainer4
  383. /// </summary>
  384. public HBoxContainer4 S_HBoxContainer4 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4;
  385.  
  386. /// <summary>
  387. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer.VBoxContainer
  388. /// </summary>
  389. public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer;
  390.  
  391. /// <summary>
  392. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreateRoom.MarginContainer
  393. /// </summary>
  394. public MarginContainer S_MarginContainer => L_MarginContainer;
  395.  
  396. }