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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorObject.tscn
@小李xl 小李xl on 17 Jul 3 KB 地牢编辑器移植完成
[gd_scene load_steps=8 format=3 uid="uid://6a4l0o8pmegw"]

[ext_resource type="Script" path="res://src/game/ui/mapEditorObject/MapEditorObjectPanel.cs" id="1_yphyn"]
[ext_resource type="Texture2D" uid="uid://blfvsup876agh" path="res://resource/sprite/ui/commonIcon/Search.png" id="2_e3a41"]
[ext_resource type="Texture2D" uid="uid://btetxb0hqoifk" path="res://resource/sprite/ui/commonIcon/MarkCell_placeholder.png" id="3_s35vd"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="4_by2nt"]
[ext_resource type="Texture2D" uid="uid://bn47bmilcw4x0" path="res://resource/sprite/ui/commonIcon/Select2.png" id="5_caspl"]
[ext_resource type="Texture2D" uid="uid://c5778ntk2rdon" path="res://resource/sprite/ui/commonIcon/Delete.png" id="7_8ld0o"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_wkboy"]
resource_local_to_scene = true
shader = ExtResource("4_by2nt")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(1, 1, 1, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = false
shader_parameter/grey = 0.0

[node name="MapEditorObject" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_yphyn")

[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 45)
layout_mode = 2

[node name="SearchInput" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "搜索"

[node name="SearchButton" type="Button" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
icon = ExtResource("2_e3a41")

[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "物体层级:"

[node name="LayerOption" type="OptionButton" parent="VBoxContainer/HBoxContainer2"]
layout_mode = 2
size_flags_horizontal = 3
item_count = 2
selected = 0
popup/item_0/text = "Normal"
popup/item_0/id = 0
popup/item_1/text = "YSort"
popup/item_1/id = 1

[node name="ItemRoot" type="ScrollContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3

[node name="Item" type="HBoxContainer" parent="VBoxContainer/ItemRoot"]
layout_mode = 2
size_flags_horizontal = 3

[node name="ItemButton" type="Button" parent="VBoxContainer/ItemRoot/Item"]
layout_mode = 2
size_flags_horizontal = 3
text = "名称"
icon = ExtResource("3_s35vd")
alignment = 0
text_overrun_behavior = 3

[node name="Icon" type="TextureRect" parent="VBoxContainer/ItemRoot/Item/ItemButton"]
material = SubResource("ShaderMaterial_wkboy")
custom_minimum_size = Vector2(64, 64)
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 2.0
offset_top = -32.0
offset_right = 66.0
offset_bottom = 32.0
grow_vertical = 2
expand_mode = 2
stretch_mode = 5

[node name="Select" type="NinePatchRect" parent="VBoxContainer/ItemRoot/Item/ItemButton"]
visible = false
layout_mode = 2
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("5_caspl")
patch_margin_left = 4
patch_margin_top = 4
patch_margin_right = 4
patch_margin_bottom = 4

[node name="DynamicDeleteButton" type="Button" parent="."]
visible = false
layout_mode = 2
offset_right = 44.0
offset_bottom = 40.0
icon = ExtResource("7_8ld0o")