using System.Collections.Generic; using Godot; /// <summary> /// 房间的数据描述 /// </summary> public class RoomInfo { public RoomInfo(int id, DungeonRoomSplit roomSplit) { Id = id; RoomSplit = roomSplit; } /// <summary> /// 房间 id /// </summary> public int Id; /// <summary> /// 生成该房间使用的配置数据 /// </summary> public DungeonRoomSplit RoomSplit; /// <summary> /// 房间大小, 单位: 格 /// </summary> public Vector2I Size; /// <summary> /// 房间位置, 单位: 格 /// </summary> public Vector2I Position; /// <summary> /// 门 /// </summary> public List<RoomDoorInfo> Doors = new List<RoomDoorInfo>(); /// <summary> /// 下一个房间 /// </summary> public List<RoomInfo> Next = new List<RoomInfo>(); /// <summary> /// 上一个房间 /// </summary> public RoomInfo Prev; }