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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / GroupButtonCell.cs
  1. namespace UI.MapEditorProject;
  2.  
  3. public class GroupButtonCell : UiCell<MapEditorProject.GroupButton, string>
  4. {
  5. protected override void OnSetData(string data)
  6. {
  7. CellNode.Instance.Text = data;
  8. }
  9. }