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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorProject / GroupButtonCell.cs
@小李xl 小李xl on 23 Jul 2023 729 bytes 创建地牢组和地牢房间
using Godot;

namespace UI.MapEditorProject;

public class GroupButtonCell : UiCell<MapEditorProject.GroupButton, DungeonRoomGroup>
{
    protected override void OnInit()
    {
        CellNode.Instance.Pressed += OnClick;
    }

    protected override void OnSetData(DungeonRoomGroup info)
    {
        CellNode.Instance.Text = info.GroupName;
        CellNode.Instance.TooltipText = "路径: " + MapProjectManager.CustomMapPath + "/" + info.GroupName;
    }

    protected override void OnRefreshIndex()
    {
        GD.Print("刷新索引: " + Index);
    }

    //选中工程
    private void OnClick()
    {
        Grid.SelectIndex = Index;
        ((MapEditorProjectPanel)CellNode.UiPanel).SelectGroup(Data);
    }
}