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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
[gd_scene load_steps=4 format=2]

[ext_resource path="res://prefab/role/Role.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2]

[sub_resource type="ShaderMaterial" id=1]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/shadowColor = Color( 0, 0, 0, 0.470588 )
shader_param/schedule = 1.0

[node name="Enemy" instance=ExtResource( 1 )]
CollisionLayer = 16

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 1 )

[node name="AnimatedSprite" parent="." index="2"]
frame = 1