[gd_scene load_steps=8 format=3 uid="uid://drcvbo0xam6q"] [ext_resource type="Texture2D" uid="uid://cj8gb5dxnk8ov" path="res://resource/sprite/shootFire/ShotFire0002.png" id="1_ljjfn"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroySprite.cs" id="2_4ecjw"] [sub_resource type="AtlasTexture" id="AtlasTexture_2nk6j"] atlas = ExtResource("1_ljjfn") region = Rect2(0, 0, 9, 11) [sub_resource type="AtlasTexture" id="AtlasTexture_ht7ag"] atlas = ExtResource("1_ljjfn") region = Rect2(9, 0, 9, 11) [sub_resource type="AtlasTexture" id="AtlasTexture_jwqy0"] atlas = ExtResource("1_ljjfn") region = Rect2(18, 0, 9, 11) [sub_resource type="AtlasTexture" id="AtlasTexture_ud7n7"] atlas = ExtResource("1_ljjfn") region = Rect2(27, 0, 9, 11) [sub_resource type="SpriteFrames" id="SpriteFrames_rry1m"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_2nk6j") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ht7ag") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_jwqy0") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_ud7n7") }, { "duration": 1.0, "texture": null }], "loop": false, "name": &"default", "speed": 20.0 }] [node name="ShotFire2" type="AnimatedSprite2D" node_paths=PackedStringArray("Particles2D")] modulate = Color(1.6, 1.6, 1.6, 1) sprite_frames = SubResource("SpriteFrames_rry1m") offset = Vector2(5.5, 0) script = ExtResource("2_4ecjw") DelayTime = 0.5 Particles2D = []