namespace UI.TileSetEditor; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditor : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg")); return _L_Bg; } } private Bg _L_Bg; public TileSetEditor() : base(nameof(TileSetEditor)) { } public sealed override void OnInitNestedUi() { _ = L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot; } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back> { public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save> { public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title> { public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save /// </summary> public Save L_Save { get { if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save")); return _L_Save; } } private Save _L_Save; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.ImportTab /// </summary> public class ImportTab : UiNode<TileSetEditorPanel, Godot.Button, ImportTab> { public ImportTab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override ImportTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TileCellTab /// </summary> public class TileCellTab : UiNode<TileSetEditorPanel, Godot.Button, TileCellTab> { public TileCellTab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TileCellTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TerrainTab /// </summary> public class TerrainTab : UiNode<TileSetEditorPanel, Godot.Button, TerrainTab> { public TerrainTab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TerrainTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.PatternTab /// </summary> public class PatternTab : UiNode<TileSetEditorPanel, Godot.Button, PatternTab> { public PatternTab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override PatternTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.ObjectTab /// </summary> public class ObjectTab : UiNode<TileSetEditorPanel, Godot.Button, ObjectTab> { public ObjectTab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override ObjectTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TrapBtn /// </summary> public class TrapBtn : UiNode<TileSetEditorPanel, Godot.Button, TrapBtn> { public TrapBtn(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TrapBtn Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.ImportTab /// </summary> public ImportTab L_ImportTab { get { if (_L_ImportTab == null) _L_ImportTab = new ImportTab(UiPanel, Instance.GetNode<Godot.Button>("ImportTab")); return _L_ImportTab; } } private ImportTab _L_ImportTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.TileCellTab /// </summary> public TileCellTab L_TileCellTab { get { if (_L_TileCellTab == null) _L_TileCellTab = new TileCellTab(UiPanel, Instance.GetNode<Godot.Button>("TileCellTab")); return _L_TileCellTab; } } private TileCellTab _L_TileCellTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.TerrainTab /// </summary> public TerrainTab L_TerrainTab { get { if (_L_TerrainTab == null) _L_TerrainTab = new TerrainTab(UiPanel, Instance.GetNode<Godot.Button>("TerrainTab")); return _L_TerrainTab; } } private TerrainTab _L_TerrainTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.PatternTab /// </summary> public PatternTab L_PatternTab { get { if (_L_PatternTab == null) _L_PatternTab = new PatternTab(UiPanel, Instance.GetNode<Godot.Button>("PatternTab")); return _L_PatternTab; } } private PatternTab _L_PatternTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.ObjectTab /// </summary> public ObjectTab L_ObjectTab { get { if (_L_ObjectTab == null) _L_ObjectTab = new ObjectTab(UiPanel, Instance.GetNode<Godot.Button>("ObjectTab")); return _L_ObjectTab; } } private ObjectTab _L_ObjectTab; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.TrapBtn /// </summary> public TrapBtn L_TrapBtn { get { if (_L_TrapBtn == null) _L_TrapBtn = new TrapBtn(UiPanel, Instance.GetNode<Godot.Button>("TrapBtn")); return _L_TrapBtn; } } private TrapBtn _L_TrapBtn; public VBoxContainer_1(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer /// </summary> public class GridContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, GridContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public GridContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override GridContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.GridContainer /// </summary> public GridContainer L_GridContainer { get { if (_L_GridContainer == null) _L_GridContainer = new GridContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("GridContainer")); return _L_GridContainer; } } private GridContainer _L_GridContainer; public MarginContainer(TileSetEditorPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportButton /// </summary> public class ImportButton : UiNode<TileSetEditorPanel, Godot.Button, ImportButton> { public ImportButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override ImportButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportLabel /// </summary> public class ImportLabel : UiNode<TileSetEditorPanel, Godot.Label, ImportLabel> { public ImportLabel(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override ImportLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportIcon /// </summary> public class ImportIcon : UiNode<TileSetEditorPanel, Godot.TextureRect, ImportIcon> { public ImportIcon(TileSetEditorPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override ImportIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.Control.ImportPreview /// </summary> public class ImportPreview : UiNode<TileSetEditorPanel, Godot.Sprite2D, ImportPreview> { public ImportPreview(TileSetEditorPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override ImportPreview Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.Control /// </summary> public class Control : UiNode<TileSetEditorPanel, Godot.Control, Control> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportPreview /// </summary> public ImportPreview L_ImportPreview { get { if (_L_ImportPreview == null) _L_ImportPreview = new ImportPreview(UiPanel, Instance.GetNode<Godot.Sprite2D>("ImportPreview")); return _L_ImportPreview; } } private ImportPreview _L_ImportPreview; public Control(TileSetEditorPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override Control Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditor.TileSetEditorImportRoot"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot /// </summary> public class ImportRoot : UiNode<TileSetEditorPanel, UI.TileSetEditor.TileSetEditorImportRoot, ImportRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportButton /// </summary> public ImportButton L_ImportButton { get { if (_L_ImportButton == null) _L_ImportButton = new ImportButton(UiPanel, Instance.GetNode<Godot.Button>("ImportButton")); return _L_ImportButton; } } private ImportButton _L_ImportButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportLabel /// </summary> public ImportLabel L_ImportLabel { get { if (_L_ImportLabel == null) _L_ImportLabel = new ImportLabel(UiPanel, Instance.GetNode<Godot.Label>("ImportLabel")); return _L_ImportLabel; } } private ImportLabel _L_ImportLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportIcon /// </summary> public ImportIcon L_ImportIcon { get { if (_L_ImportIcon == null) _L_ImportIcon = new ImportIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ImportIcon")); return _L_ImportIcon; } } private ImportIcon _L_ImportIcon; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.Control /// </summary> public Control L_Control { get { if (_L_Control == null) _L_Control = new Control(UiPanel, Instance.GetNode<Godot.Control>("Control")); return _L_Control; } } private Control _L_Control; public ImportRoot(TileSetEditorPanel uiPanel, UI.TileSetEditor.TileSetEditorImportRoot node) : base(uiPanel, node) { } public override ImportRoot Clone() => new (UiPanel, (UI.TileSetEditor.TileSetEditorImportRoot)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditor.TileSetEditorImportRoot"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.ImportRoot /// </summary> public ImportRoot L_ImportRoot { get { if (_L_ImportRoot == null) _L_ImportRoot = new ImportRoot(UiPanel, Instance.GetNode<UI.TileSetEditor.TileSetEditorImportRoot>("ImportRoot")); return _L_ImportRoot; } } private ImportRoot _L_ImportRoot; public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot /// </summary> public LeftRoot L_LeftRoot { get { if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot")); return _L_LeftRoot; } } private LeftRoot _L_LeftRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot /// </summary> public RightRoot L_RightRoot { get { if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot")); return _L_RightRoot; } } private RightRoot _L_RightRoot; public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer /// </summary> public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head /// </summary> public Head L_Head { get { if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head")); return _L_Head; } } private Head _L_Head; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg /// </summary> public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back /// </summary> public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save /// </summary> public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title /// </summary> public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head /// </summary> public Head S_Head => L_Bg.L_VBoxContainer.L_Head; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.ImportTab /// </summary> public ImportTab S_ImportTab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_ImportTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TileCellTab /// </summary> public TileCellTab S_TileCellTab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_TileCellTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TerrainTab /// </summary> public TerrainTab S_TerrainTab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_TerrainTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.PatternTab /// </summary> public PatternTab S_PatternTab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_PatternTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.ObjectTab /// </summary> public ObjectTab S_ObjectTab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_ObjectTab; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer.VBoxContainer.TrapBtn /// </summary> public TrapBtn S_TrapBtn => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer.L_VBoxContainer.L_TrapBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer.GridContainer /// </summary> public GridContainer S_GridContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer.L_GridContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot /// </summary> public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportButton /// </summary> public ImportButton S_ImportButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot.L_ImportButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportLabel /// </summary> public ImportLabel S_ImportLabel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot.L_ImportLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.ImportIcon /// </summary> public ImportIcon S_ImportIcon => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot.L_ImportIcon; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.Control.ImportPreview /// </summary> public ImportPreview S_ImportPreview => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot.L_Control.L_ImportPreview; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot.Control /// </summary> public Control S_Control => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot.L_Control; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditor.TileSetEditorImportRoot"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot.ImportRoot /// </summary> public ImportRoot S_ImportRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot.L_ImportRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot /// </summary> public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_Bg.L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg /// </summary> public Bg S_Bg => L_Bg; }