using UI.TileSetEditor; namespace UI.TileSetEditorProject; public class TileButtonCell : UiCell<TileSetEditorProject.TileButton, TileSetInfo> { public override void OnSetData(TileSetInfo data) { CellNode.L_TileName.Instance.Text = data.Name; } public override void OnDoubleClick() { var tileSetEditorPanel = CellNode.UiPanel.OpenNextUi<TileSetEditorPanel>(UiManager.UiNames.TileSetEditor); tileSetEditorPanel.InitData(Data); } }