namespace UI.TileSetEditorTerrain; public class TerrainTabCell : UiCell<TileSetEditorTerrain.TerrainTab, TileSetTerrainInfo> { public override void OnInit() { CellNode.L_SelectTexture.Instance.Visible = false; } public override void OnSetData(TileSetTerrainInfo data) { CellNode.Instance.Text = data.Name; } public override void OnSelect() { CellNode.L_SelectTexture.Instance.Visible = true; } public override void OnUnSelect() { CellNode.L_SelectTexture.Instance.Visible = false; } }