- using Godot;
- using UI.TileSetEditor;
-
- namespace UI.TileSetEditorTerrain;
-
- public partial class TileSetEditorTerrainPanel : TileSetEditorTerrain
- {
- /// <summary>
- /// 父Ui
- /// </summary>
- public TileSetEditorPanel EditorPanel;
-
- /// <summary>
- /// 是否正在拖拽图块
- /// </summary>
- public bool IsDraggingCell { get; set; }
-
- private UiGrid<LeftCell, Rect2I> _leftGrid;
- private UiGrid<RightCell, bool> _rightGrid;
-
- public override void OnCreateUi()
- {
- EditorPanel = (TileSetEditorPanel)ParentUi;
-
- //改变纹理事件
- AddEventListener(EventEnum.OnSetTileTexture, OnSetTileTexture);
- //背景颜色改变
- AddEventListener(EventEnum.OnSetTileSetBgColor, OnChangeTileSetBgColor);
-
- _leftGrid = CreateUiGrid<LeftCell, Rect2I, MaskCell>(S_LeftCell);
- _leftGrid.SetCellOffset(Vector2I.Zero);
-
- var sRightCell = S_RightCell;
- var terrainSize = S_TerrainRoot.Instance.Size.AsVector2I();
- terrainSize = terrainSize / GameConfig.TileCellSize;
- Debug.Log("terrainSize: " + terrainSize);
- sRightCell.Instance.Position = Vector2.Zero;
- _rightGrid = CreateUiGrid<RightCell, bool, TerrainCell>(sRightCell);
- _rightGrid.SetCellOffset(Vector2I.Zero);
- _rightGrid.SetColumns(terrainSize.X);
- for (var y = 0; y < terrainSize.Y; y++)
- {
- for (var x = 0; x < terrainSize.X; x++)
- {
- _rightGrid.Add(false);
- }
- }
-
- OnSetTileTexture(EditorPanel.Texture);
- OnChangeTileSetBgColor(EditorPanel.BgColor);
- }
-
- public override void OnDestroyUi()
- {
-
- }
-
- public override void Process(float delta)
- {
- S_MaskBrush.Instance.Visible = !IsDraggingCell;
- }
-
- //改变TileSet纹理
- private void OnSetTileTexture(object arg)
- {
- S_LeftBg.Instance.OnChangeTileSetTexture();
-
- _leftGrid.RemoveAll();
- var cellHorizontal = EditorPanel.CellHorizontal;
- if (cellHorizontal <= 0)
- {
- return;
- }
- var cellVertical = EditorPanel.CellVertical;
- _leftGrid.SetColumns(cellHorizontal);
- for (var y = 0; y < cellVertical; y++)
- {
- for (var x = 0; x < cellHorizontal; x++)
- {
- _leftGrid.Add(new Rect2I(x * GameConfig.TileCellSize, y * GameConfig.TileCellSize, GameConfig.TileCellSize, GameConfig.TileCellSize));
- }
- }
- }
-
- //更改背景颜色
- private void OnChangeTileSetBgColor(object obj)
- {
- S_LeftBg.Instance.Color = EditorPanel.BgColor;
- S_LeftBottomBg.Instance.Color = EditorPanel.BgColor;
- }
- }