using Godot; /// <summary> /// 预制动画名称 /// </summary> public static class AnimatorNames { /// <summary> /// 默认动画 /// </summary> public const string Default = "default"; /// <summary> /// 静止不动 /// </summary> public const string Idle = "idle"; /// <summary> /// 奔跑 /// </summary> public const string Run = "run"; /// <summary> /// 倒退奔跑 /// </summary> public const string ReverseRun = "reverseRun"; /// <summary> /// 翻滚 /// </summary> public const string Roll = "roll"; /// <summary> /// 武器泛光动画 /// </summary> public const string Floodlight = "floodlight"; /// <summary> /// 开门动画 /// </summary> public const string OpenDoor = "openDoor"; /// <summary> /// 关门动画 /// </summary> public const string CloseDoor = "closeDoor"; /// <summary> /// 开火 /// </summary> public const string Fire = "fire"; /// <summary> /// 换弹 /// </summary> public const string Reloading = "reloading"; /// <summary> /// 子弹上膛 /// </summary> public const string BeLoaded = "beLoaded"; /// <summary> /// ui入场 /// </summary> public const string In = "in"; /// <summary> /// ui出场 /// </summary> public const string Out = "out"; /// <summary> /// 显示动画 /// </summary> public const string Show = "show"; /// <summary> /// 播放特效 /// </summary> public const string Play = "play"; /// <summary> /// 物体移动 /// </summary> public const string Move = "move"; /// <summary> /// 攻击 /// </summary> public const string Attack = "attack"; /// <summary> /// 惊讶动作 /// </summary> public const string Astonished = "astonished"; /// <summary> /// 通知动作 /// </summary> public const string Notify = "notify"; }