using Godot; public class ImageRenderData { /// <summary> /// 指定的画布 /// </summary> public ImageCanvas ImageCanvas; /// <summary> /// 需要绘制的原图 /// </summary> public Image SrcImage; public int X; public int Y; public float Rotation; public int CenterX; public int CenterY; public bool FlipY; //---------------------------------------- public ImageRenderSprite RenderSprite; public int RenderWidth; public int RenderHeight; public int RenderOffsetX; public int RenderOffsetY; }