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DungeonShooting / DungeonShooting_Godot / prefab / effect / BulletDisappear.tscn
@小李xl 小李xl on 27 May 2023 3 KB 优化美术资源
[gd_scene load_steps=15 format=3]

[ext_resource type="Texture2D" uid="uid://d8ot2wrdoe4j" path="res://resource/sprite/effects/Explosion.png" id="1_qqm6c"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/Smoke.png" id="1_ybsvf"]


[sub_resource type="AtlasTexture" id="AtlasTexture_tscb3"]
atlas = ExtResource("1_qqm6c")
region = Rect2(0, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_l2nv6"]
atlas = ExtResource("1_qqm6c")
region = Rect2(16, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_5133m"]
atlas = ExtResource("1_qqm6c")
region = Rect2(32, 0, 16, 16)

[sub_resource type="AtlasTexture" id="AtlasTexture_41eg5"]
atlas = ExtResource("1_qqm6c")
region = Rect2(48, 0, 16, 16)

[sub_resource type="SpriteFrames" id="SpriteFrames_ub3cw"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_tscb3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l2nv6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_5133m")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_41eg5")
}],
"loop": false,
"name": &"default",
"speed": 13.0
}]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_4bd3q"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id="Curve_86ye5"]
_data = [Vector2(0, 0.736364), 0.0, 0.0, 0, 0, Vector2(0.396825, 1), 0.0, 0.0, 0, 0, Vector2(0.990476, 0), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_j77i6"]
curve = SubResource("Curve_86ye5")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_r1yeu"]
lifetime_randomness = 0.3
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 45.0
initial_velocity_max = 65.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
angle_max = 360.0
scale_min = 0.3
scale_max = 0.6
scale_curve = SubResource("CurveTexture_j77i6")
color = Color(0.909804, 0.909804, 0.909804, 0.380392)
anim_offset_max = 1.0

[sub_resource type="Animation" id="Animation_jnfgg"]
resource_name = "Start"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.3),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}

[sub_resource type="Animation" id="Animation_yr61b"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_1spnw"]
_data = {
"RESET": SubResource("Animation_yr61b"),
"Start": SubResource("Animation_jnfgg")
}

[node name="BulletDisappear" type="AnimatedSprite2D"]
modulate = Color(1, 1, 1, 0.784314)
z_index = -4
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_ub3cw")
autoplay = "default"

[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
material = SubResource("CanvasItemMaterial_4bd3q")
emitting = false
process_material = SubResource("ParticleProcessMaterial_r1yeu")
texture = ExtResource("1_ybsvf")
lifetime = 0.3
one_shot = true
explosiveness = 0.9
fixed_fps = 20

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../GPUParticles2D")
autoplay = "Start"
libraries = {
"": SubResource("AnimationLibrary_1spnw")
}