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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0006.tscn
@小李xl 小李xl on 26 Jan 2024 2 KB 0010武器制作中
  1. [gd_scene load_steps=9 format=3 uid="uid://c1fx7c1jwil26"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/TrailBullet.cs" id="1_b8pov"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_iolc6"]
  5. [ext_resource type="SpriteFrames" uid="uid://dx4t45bq8ehhq" path="res://resource/spriteFrames/bullet/Bullet0006.tres" id="3_v2y7a"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_w5w0i"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_iolc6")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17. shader_parameter/grey = 0.0
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_qhkgc"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_iolc6")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = false
  29. shader_parameter/grey = 0.0
  30.  
  31. [sub_resource type="Gradient" id="Gradient_lp1h8"]
  32. colors = PackedColorArray(0.964706, 0.494118, 0.478431, 1, 0.960784, 0.494118, 0.478431, 0)
  33.  
  34. [sub_resource type="CircleShape2D" id="CircleShape2D_4mw2b"]
  35. radius = 4.0
  36.  
  37. [sub_resource type="CircleShape2D" id="CircleShape2D_vqdkp"]
  38. radius = 4.0
  39.  
  40. [node name="Bullet0006" type="CharacterBody2D" node_paths=PackedStringArray("Trail", "CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  41. collision_layer = 2
  42. script = ExtResource("1_b8pov")
  43. Trail = NodePath("AnimatedSprite/Trail")
  44. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  45. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  46. Particles2D = []
  47. ShadowSprite = NodePath("ShadowSprite")
  48. AnimatedSprite = NodePath("AnimatedSprite")
  49. Collision = NodePath("Collision")
  50.  
  51. [node name="ShadowSprite" type="Sprite2D" parent="."]
  52. z_index = -1
  53. material = SubResource("ShaderMaterial_w5w0i")
  54.  
  55. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  56. modulate = Color(1.6, 1.6, 1.6, 1)
  57. material = SubResource("ShaderMaterial_qhkgc")
  58. sprite_frames = ExtResource("3_v2y7a")
  59.  
  60. [node name="Trail" type="Line2D" parent="AnimatedSprite"]
  61. width = 2.0
  62. gradient = SubResource("Gradient_lp1h8")
  63. joint_mode = 1
  64. end_cap_mode = 2
  65.  
  66. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  67. collision_layer = 0
  68. collision_mask = 0
  69. monitorable = false
  70.  
  71. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  72. shape = SubResource("CircleShape2D_4mw2b")
  73.  
  74. [node name="Collision" type="CollisionShape2D" parent="."]
  75. shape = SubResource("CircleShape2D_vqdkp")