- using System.Collections.Generic;
- using Godot;
- using UI.MapEditor;
-
- namespace UI.MapEditorMapMark;
-
- public class EditorWaveCell : UiCell<MapEditorMapMark.WaveItem, List<MarkInfo>>
- {
- public UiGrid<MapEditorMapMark.MarkItem, MapEditorMapMarkPanel.MarkCellData> MarkGrid;
-
- public override void OnInit()
- {
- //这里不绑定 Click 函数, 而是绑定 OnClick, 因为 Select 交给 MapEditorMapMarkPanel 处理了
- CellNode.L_WaveContainer.L_WaveButton.Instance.Pressed += OnClick;
- CellNode.L_WaveContainer.L_TextureButton.Instance.Pressed += OnExpandOrClose;
- CellNode.L_MarginContainer.L_AddMarkButton.Instance.Pressed += OnAddMark;
-
- CellNode.L_MarkContainer.L_MarkItem.Instance.SetHorizontalExpand(true);
- MarkGrid = new UiGrid<MapEditorMapMark.MarkItem, MapEditorMapMarkPanel.MarkCellData>(CellNode.L_MarkContainer.L_MarkItem, typeof(EditorMarkCell));
- MarkGrid.SetColumns(1);
- MarkGrid.SetHorizontalExpand(true);
- MarkGrid.SetCellOffset(new Vector2I(0, 5));
- }
-
- public override void OnSetData(List<MarkInfo> data)
- {
- var array = new MapEditorMapMarkPanel.MarkCellData[data.Count];
- for (var i = 0; i < data.Count; i++)
- {
- array[i] = new MapEditorMapMarkPanel.MarkCellData(this, data[i]);
- }
- MarkGrid.SetDataList(array);
- //执行排序操作
- MarkGrid.Sort();
- }
-
- public override void OnRefreshIndex()
- {
- CellNode.L_WaveContainer.L_WaveButton.Instance.Text = $"第{Index + 1}波";
- }
-
- public override void OnDestroy()
- {
- MarkGrid.Destroy();
- }
-
- //添加标记
- private void OnAddMark()
- {
- //打开添加标记页面
- EditorWindowManager.ShowCreateMark(OnCreateMarkInfo);
- }
-
- //创建的标记完成
- private void OnCreateMarkInfo(MarkInfo markInfo)
- {
- var preinstall = CellNode.UiPanel.GetSelectPreinstall();
- preinstall.WaveList[Index].Add(markInfo);
- MarkGrid.Add(new MapEditorMapMarkPanel.MarkCellData(this, markInfo));
- //添加标记工具
- EventManager.EmitEvent(EventEnum.OnCreateMark, markInfo);
- //选中最后一个
- //MarkGrid.SelectIndex
- MarkGrid.Click(MarkGrid.Count - 1);
- //执行排序操作
- MarkGrid.Sort();
- }
-
- /// <summary>
- /// 展开/收起按钮点击
- /// </summary>
- public void OnExpandOrClose()
- {
- var marginContainer = CellNode.L_MarkContainer.Instance;
- var flag = !marginContainer.Visible;
- marginContainer.Visible = flag;
- CellNode.L_MarginContainer.Instance.Visible = flag;
- var textureButton = CellNode.L_WaveContainer.L_TextureButton.Instance;
- if (flag)
- {
- textureButton.TextureNormal = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Down_png);
- }
- else
- {
- textureButton.TextureNormal = ResourceManager.LoadTexture2D(ResourcePath.resource_sprite_ui_commonIcon_Right_png);
- }
- }
-
- /// <summary>
- /// 是否展开
- /// </summary>
- public bool IsExpand()
- {
- return CellNode.L_MarkContainer.Instance.Visible;
- }
-
- public override void OnClick()
- {
- CellNode.UiPanel.EditorTileMap.SelectWaveIndex = Index;
- CellNode.UiPanel.SetSelectCell(this, CellNode.L_WaveContainer.Instance, MapEditorMapMarkPanel.SelectToolType.Wave);
- }
-
- public override void OnSelect()
- {
- CellNode.L_WaveContainer.L_WaveButton.L_Select.Instance.Visible = true;
- }
-
- public override void OnUnSelect()
- {
- CellNode.L_WaveContainer.L_WaveButton.L_Select.Instance.Visible = false;
- }
- }