namespace UI.Setting; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class Setting : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect L_ColorRect { get { if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect")); return _L_ColorRect; } } private ColorRect _L_ColorRect; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.Back /// </summary> public Back L_Back { get { if (_L_Back == null) _L_Back = new Back((SettingPanel)this, GetNode<Godot.Button>("Back")); return _L_Back; } } private Back _L_Back; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title /// </summary> public Title L_Title { get { if (_L_Title == null) _L_Title = new Title((SettingPanel)this, GetNode<Godot.Label>("Title")); return _L_Title; } } private Title _L_Title; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((SettingPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public Setting() : base(nameof(Setting)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect /// </summary> public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect> { public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: Setting.Back /// </summary> public class Back : UiNode<SettingPanel, Godot.Button, Back> { public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.Title /// </summary> public class Title : UiNode<SettingPanel, Godot.Label, Title> { public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: Setting.VBoxContainer.FullScreen.Name /// </summary> public class Name : UiNode<SettingPanel, Godot.Label, Name> { public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.VBoxContainer.FullScreen.CheckBox /// </summary> public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox> { public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { } public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.VBoxContainer.FullScreen /// </summary> public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.VBoxContainer.Name /// </summary> public Name L_Name { get { if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name")); return _L_Name; } } private Name _L_Name; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.VBoxContainer.CheckBox /// </summary> public CheckBox L_CheckBox { get { if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox")); return _L_CheckBox; } } private CheckBox _L_CheckBox; public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.VBoxContainer /// </summary> public class VBoxContainer : UiNode<SettingPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.FullScreen /// </summary> public FullScreen L_FullScreen { get { if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen")); return _L_FullScreen; } } private FullScreen _L_FullScreen; public VBoxContainer(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect /// </summary> public ColorRect S_ColorRect => L_ColorRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.Back /// </summary> public Back S_Back => L_Back; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title /// </summary> public Title S_Title => L_Title; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.VBoxContainer.FullScreen.Name /// </summary> public Name S_Name => L_VBoxContainer.L_FullScreen.L_Name; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.VBoxContainer.FullScreen.CheckBox /// </summary> public CheckBox S_CheckBox => L_VBoxContainer.L_FullScreen.L_CheckBox; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.VBoxContainer.FullScreen /// </summary> public FullScreen S_FullScreen => L_VBoxContainer.L_FullScreen; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }