using Godot; /// <summary> /// Ai 寻找弹药 /// </summary> public class AiFindAmmoState : StateBase<Enemy, AiStateEnum> { public AiFindAmmoState() : base(AiStateEnum.AiFindAmmo) { } public override void Enter(AiStateEnum prev, params object[] args) { GD.Print("寻找武器"); } public override void PhysicsProcess(float delta) { } public override void DebugDraw() { } }