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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorSegment / TileSetEditorSegment.cs
@小李xl 小李xl on 13 Dec 2023 10 KB 制作图块Ui, 制作绘制网格
  1. namespace UI.TileSetEditorSegment;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class TileSetEditorSegment : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
  10. /// </summary>
  11. public HSplitContainer L_HSplitContainer
  12. {
  13. get
  14. {
  15. if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorSegmentPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
  16. return _L_HSplitContainer;
  17. }
  18. }
  19. private HSplitContainer _L_HSplitContainer;
  20.  
  21.  
  22. public TileSetEditorSegment() : base(nameof(TileSetEditorSegment))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28. _ = L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;
  29.  
  30. }
  31.  
  32. /// <summary>
  33. /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
  34. /// </summary>
  35. public class TileTexture : UiNode<TileSetEditorSegmentPanel, Godot.Sprite2D, TileTexture>
  36. {
  37. public TileTexture(TileSetEditorSegmentPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
  38. public override TileTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
  39. }
  40.  
  41. /// <summary>
  42. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
  43. /// </summary>
  44. public class Grid : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, Grid>
  45. {
  46. public Grid(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  47. public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  48. }
  49.  
  50. /// <summary>
  51. /// 类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
  52. /// </summary>
  53. public class LeftBg : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg, LeftBg>
  54. {
  55. /// <summary>
  56. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.TileTexture
  57. /// </summary>
  58. public TileTexture L_TileTexture
  59. {
  60. get
  61. {
  62. if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileTexture"));
  63. return _L_TileTexture;
  64. }
  65. }
  66. private TileTexture _L_TileTexture;
  67.  
  68. /// <summary>
  69. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.Grid
  70. /// </summary>
  71. public Grid L_Grid
  72. {
  73. get
  74. {
  75. if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
  76. return _L_Grid;
  77. }
  78. }
  79. private Grid _L_Grid;
  80.  
  81. public LeftBg(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg node) : base(uiPanel, node) { }
  82. public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg)Instance.Duplicate());
  83. }
  84.  
  85. /// <summary>
  86. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer
  87. /// </summary>
  88. public class MarginContainer : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer>
  89. {
  90. /// <summary>
  91. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.LeftBg
  92. /// </summary>
  93. public LeftBg L_LeftBg
  94. {
  95. get
  96. {
  97. if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg>("LeftBg"));
  98. return _L_LeftBg;
  99. }
  100. }
  101. private LeftBg _L_LeftBg;
  102.  
  103. public MarginContainer(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  104. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  105. }
  106.  
  107. /// <summary>
  108. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Left
  109. /// </summary>
  110. public class Left : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Left>
  111. {
  112. /// <summary>
  113. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
  114. /// </summary>
  115. public MarginContainer L_MarginContainer
  116. {
  117. get
  118. {
  119. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  120. return _L_MarginContainer;
  121. }
  122. }
  123. private MarginContainer _L_MarginContainer;
  124.  
  125. public Left(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  126. public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  127. }
  128.  
  129. /// <summary>
  130. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer
  131. /// </summary>
  132. public class MarginContainer_1 : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer_1>
  133. {
  134. public MarginContainer_1(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  135. public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  136. }
  137.  
  138. /// <summary>
  139. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Right
  140. /// </summary>
  141. public class Right : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Right>
  142. {
  143. /// <summary>
  144. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
  145. /// </summary>
  146. public MarginContainer_1 L_MarginContainer
  147. {
  148. get
  149. {
  150. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  151. return _L_MarginContainer;
  152. }
  153. }
  154. private MarginContainer_1 _L_MarginContainer;
  155.  
  156. public Right(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  157. public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  158. }
  159.  
  160. /// <summary>
  161. /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorSegment.HSplitContainer
  162. /// </summary>
  163. public class HSplitContainer : UiNode<TileSetEditorSegmentPanel, Godot.HSplitContainer, HSplitContainer>
  164. {
  165. /// <summary>
  166. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Left
  167. /// </summary>
  168. public Left L_Left
  169. {
  170. get
  171. {
  172. if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left"));
  173. return _L_Left;
  174. }
  175. }
  176. private Left _L_Left;
  177.  
  178. /// <summary>
  179. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Right
  180. /// </summary>
  181. public Right L_Right
  182. {
  183. get
  184. {
  185. if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
  186. return _L_Right;
  187. }
  188. }
  189. private Right _L_Right;
  190.  
  191. public HSplitContainer(TileSetEditorSegmentPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
  192. public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
  193. }
  194.  
  195.  
  196. /// <summary>
  197. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
  198. /// </summary>
  199. public TileTexture S_TileTexture => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture;
  200.  
  201. /// <summary>
  202. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
  203. /// </summary>
  204. public Grid S_Grid => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_Grid;
  205.  
  206. /// <summary>
  207. /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
  208. /// </summary>
  209. public LeftBg S_LeftBg => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;
  210.  
  211. /// <summary>
  212. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left
  213. /// </summary>
  214. public Left S_Left => L_HSplitContainer.L_Left;
  215.  
  216. /// <summary>
  217. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right
  218. /// </summary>
  219. public Right S_Right => L_HSplitContainer.L_Right;
  220.  
  221. /// <summary>
  222. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
  223. /// </summary>
  224. public HSplitContainer S_HSplitContainer => L_HSplitContainer;
  225.  
  226. }