- namespace UI.TileSetEditorSegment;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorSegment : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
- /// </summary>
- public HSplitContainer L_HSplitContainer
- {
- get
- {
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorSegmentPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer"));
- return _L_HSplitContainer;
- }
- }
- private HSplitContainer _L_HSplitContainer;
-
-
- public TileSetEditorSegment() : base(nameof(TileSetEditorSegment))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
- /// </summary>
- public class TileTexture : UiNode<TileSetEditorSegmentPanel, Godot.Sprite2D, TileTexture>
- {
- public TileTexture(TileSetEditorSegmentPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
- /// </summary>
- public class Grid : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, Grid>
- {
- public Grid(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
- /// </summary>
- public class LeftBg : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg, LeftBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.TileTexture
- /// </summary>
- public TileTexture L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- public LeftBg(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg node) : base(uiPanel, node) { }
- public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.LeftBg
- /// </summary>
- public LeftBg L_LeftBg
- {
- get
- {
- if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg>("LeftBg"));
- return _L_LeftBg;
- }
- }
- private LeftBg _L_LeftBg;
-
- public MarginContainer(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Left
- /// </summary>
- public class Left : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Left>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public Left(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer
- /// </summary>
- public class MarginContainer_1 : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer_1>
- {
- public MarginContainer_1(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Right
- /// </summary>
- public class Right : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Right>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer
- /// </summary>
- public MarginContainer_1 L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer_1 _L_MarginContainer;
-
- public Right(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorSegment.HSplitContainer
- /// </summary>
- public class HSplitContainer : UiNode<TileSetEditorSegmentPanel, Godot.HSplitContainer, HSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Left
- /// </summary>
- public Left L_Left
- {
- get
- {
- if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left"));
- return _L_Left;
- }
- }
- private Left _L_Left;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Right
- /// </summary>
- public Right L_Right
- {
- get
- {
- if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right"));
- return _L_Right;
- }
- }
- private Right _L_Right;
-
- public HSplitContainer(TileSetEditorSegmentPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture
- /// </summary>
- public TileTexture S_TileTexture => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid
- /// </summary>
- public Grid S_Grid => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_Grid;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.TileSetEditorSegmentLeftBg"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg
- /// </summary>
- public LeftBg S_LeftBg => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left
- /// </summary>
- public Left S_Left => L_HSplitContainer.L_Left;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right
- /// </summary>
- public Right S_Right => L_HSplitContainer.L_Right;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer
- /// </summary>
- public HSplitContainer S_HSplitContainer => L_HSplitContainer;
-
- }