namespace UI.MapEditorTools; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorTools : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public MapEditorTools_HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new MapEditorTools_HBoxContainer(this, GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private MapEditorTools_HBoxContainer _L_HBoxContainer; public MapEditorTools() : base(nameof(MapEditorTools)) { } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.TextureButton /// </summary> public class MapEditorTools_TextureButton : UiNode<MapEditorTools, Godot.TextureButton, MapEditorTools_TextureButton> { public MapEditorTools_TextureButton(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override MapEditorTools_TextureButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.TextureButton2 /// </summary> public class MapEditorTools_TextureButton2 : UiNode<MapEditorTools, Godot.TextureButton, MapEditorTools_TextureButton2> { public MapEditorTools_TextureButton2(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override MapEditorTools_TextureButton2 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.TextureButton3 /// </summary> public class MapEditorTools_TextureButton3 : UiNode<MapEditorTools, Godot.TextureButton, MapEditorTools_TextureButton3> { public MapEditorTools_TextureButton3(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override MapEditorTools_TextureButton3 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorTools.HBoxContainer.TextureButton4 /// </summary> public class MapEditorTools_TextureButton4 : UiNode<MapEditorTools, Godot.TextureButton, MapEditorTools_TextureButton4> { public MapEditorTools_TextureButton4(MapEditorTools uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override MapEditorTools_TextureButton4 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorTools.HBoxContainer /// </summary> public class MapEditorTools_HBoxContainer : UiNode<MapEditorTools, Godot.HBoxContainer, MapEditorTools_HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.TextureButton /// </summary> public MapEditorTools_TextureButton L_TextureButton { get { if (_L_TextureButton == null) _L_TextureButton = new MapEditorTools_TextureButton(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton")); return _L_TextureButton; } } private MapEditorTools_TextureButton _L_TextureButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.TextureButton2 /// </summary> public MapEditorTools_TextureButton2 L_TextureButton2 { get { if (_L_TextureButton2 == null) _L_TextureButton2 = new MapEditorTools_TextureButton2(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton2")); return _L_TextureButton2; } } private MapEditorTools_TextureButton2 _L_TextureButton2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.TextureButton3 /// </summary> public MapEditorTools_TextureButton3 L_TextureButton3 { get { if (_L_TextureButton3 == null) _L_TextureButton3 = new MapEditorTools_TextureButton3(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton3")); return _L_TextureButton3; } } private MapEditorTools_TextureButton3 _L_TextureButton3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorTools.TextureButton4 /// </summary> public MapEditorTools_TextureButton4 L_TextureButton4 { get { if (_L_TextureButton4 == null) _L_TextureButton4 = new MapEditorTools_TextureButton4(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton4")); return _L_TextureButton4; } } private MapEditorTools_TextureButton4 _L_TextureButton4; public MapEditorTools_HBoxContainer(MapEditorTools uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override MapEditorTools_HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer.TextureButton /// </summary> public MapEditorTools_TextureButton S_TextureButton => L_HBoxContainer.L_TextureButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer.TextureButton2 /// </summary> public MapEditorTools_TextureButton2 S_TextureButton2 => L_HBoxContainer.L_TextureButton2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer.TextureButton3 /// </summary> public MapEditorTools_TextureButton3 S_TextureButton3 => L_HBoxContainer.L_TextureButton3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorTools.HBoxContainer.TextureButton4 /// </summary> public MapEditorTools_TextureButton4 S_TextureButton4 => L_HBoxContainer.L_TextureButton4; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorTools.MapEditorToolsPanel"/>, 节点路径: MapEditorTools.HBoxContainer /// </summary> public MapEditorTools_HBoxContainer S_HBoxContainer => L_HBoxContainer; }