namespace UI.MapEditor; public class EditorTileMapBar { private MapEditor.MapEditor_TileMap _editorTileMap; public EditorTileMapBar(MapEditor.MapEditor_TileMap editorTileMap) { _editorTileMap = editorTileMap; } public void OnShow() { } public void OnHide() { } public void Process(float delta) { _editorTileMap.Instance.QueueRedraw(); } }